by Michael Vance & Dr. Jon Suter
October 26, 1999
Reviews in this issue:
The Monstermen - Christian Comics & Games - The Quasimodo Gambit
is more frustrating than high expectations left unfulfilled.
frustration from The Monstermen and its backup Hellboy story,
written and drawn by two of the most outstanding artists working in comic books
disappointing is the title story from The Monstermen, by Gary Gianni.
influenced by magazine illustrators from the 1920s,'30s and '40's, Gianni ranks
easily with the best comic book artists of all time. His visual pacing, staging,
anatomy, architecture and landscaping are flawless. His art is very imaginative.
art is not the problem.
stories are also heavily influenced by The Shadow, Doc Savage and
other pulp magazines from the same decades.
this piece, St. George in his knight's helmet and tuxedo travels to Tibet in
search of a powerful skull.
lie the flaws: the plot is too simplistic; his characters need more depth, and
his climax, while unexpected, also felt like an afterthought.
is not bad, or even mediocre. But, considering the visual package It came
wrapped in, it should have been great.
Hellboy story, "Goodbye, Mr. Todd" is too short for artist Mike
Mignola to do more than hint at an intriguing occult idea. While longtime fans
bring the fully fleshed out demon with them from other stories, he and the two
other players in "Todd" will be uninteresting sketches to readers
unfamiliar with Hellboy's past.
is true with every form of communication, art has limitations. In particular, it
is poor at expressing complex ideas and human motives, and at creating a slow
and deliberate pace. The eye tends to naturally race from panel to panel.
is the marriage of words and pictures that makes comic books unique and
potentially stronger than art or prose alone.
that axiom is embraced by its creator, The Monstermen and this Hellboy
story will remain a little less than the best.
by Michael Vance
Comics & Games
or inclusive. A thin line separates beliefs that welcome participation
yet uphold standards, and bigotry. We all cross that line.
Comics & Games welcomes participation to a world of adventure based on
The Bible, and rejects comics, games and cards not founded on Christianity. It's
their right and responsibility.
marvelous package, filled with talented artists and writers exercising that
right to create within the beliefs of their religion (and mine).
The trick in
rejecting the beliefs of some people is to do it with love and respect.
difficult balancing act, and this editor straddles that separating line. Most
Christians will find it wonderful, but some non-Christians will find its stands
on moral issues very negative, and wonder why it should be found at all. It
It's a male
bonding thing. James Bond, to be exact.
Beautiful babes always instantly attracted to the spy. Bombs, villains,
macho adventure. The classic battle between right and wrong with a martini (is
it stirred, not shaken?) casually added for sophistication.
So, who's going
to breath new life into an old character?
This is a true
graphic novel, written rich with detail, lush settings, characterization, plot
twists and sub-plots. Better yet, McGregor ignores much of the gadgetry and mad
scientist silliness that, overused, usually mars Bond.
The painted art
in The Quasimodo Gambit initially seems too abstract for such a realistic
setting, but is quickly absorbed into the total reading experience, the mark of
a perfect marriage of word and picture.
recommended for fans of adult spy novels.
We greet the Wewoka Daily Times (Okla.) readers to Suspended Animation. Drop us a line sometime!
Questions? Comments? A comic you wish reviewed?
Write: 1427 S. Delaware Ave., Tulsa, OK, 74104. Or email c/o email@example.com.
©2006 Starland, PO Box
24955 Denver CO 80224-0955 Ph 303.777.6800 Fx 303.200.9009